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Russia's new Fire and forget missile Kornet-EM

System Kornet-EM is intended to reach air and ground targets at a distance from 150 m to 10 km. It can be mounted on armored vehicle like the Russian Tigr type, but can also be installed on other vehicles weighing up to 1,5 ton.

Kornet-EM uses technical vision with automatic target tracker makes it possible to exclude an operator from missile guidance process and in fact implements the “fire-and-forget” principle. This gives a 5-times increase in accuracy of target tracking during real combat use and high hit probability at any system operating range which is twice higher than that of the Kornet-E ATGM system.

The combat vehicle with two launchers ensures simultaneous salvo firing against two targets, this significantly increasing the system’s firing rate and number of targets handled and at the same time allowing to twice reduce number of combat vehicles required to complete a combat mission. Similar to Kornet-E system the Kornet-EM system retains salvo firing capability with two missiles in one beam against one target to get over active protection systems.
 
Fire & Forget is an operating mode, not guidance. If it is fully automatic with no manual involvement it is fire & forget.

And it has unique ability to destroy MOVING targets in AUTOMATIC mode which no other system has.
Most of air defence missiles are guided automatically. For example old OSA:

osa.jpg


Does it means that OSA is fire and forget? - Of course not. KBP failed to develop fire and forget missile so they attached autotracker to old missile (it costs 100$ today) and call it a new super duper weapon.

Here what is fire and forget:

Fire-and-forget is a third-generation method of missile guidance. The military uses the term for a type of missile which does not require further guidance after launch such as illumination of the target or wire guidance (TOW), and can hit its target without the launcher being in line-of-sight of the target

Kornet-EM/D does require a further guidance after the launch (even if it done automatically) and it does require to stay in the line of sight of the target. So it is not fire and forget by any mean.

So plz go fool someone else.
 
Most of air defence missiles are guided automatically. For example old OSA:

Does it means that OSA is fire and forget? - Of course not. KBP failed to develop fire and forget missile so they attached autotracker to old missile (it costs 100$ today) and call it a new super duper weapon.

Here what is fire and forget:

Kornet-EM/D does require a further guidance after the launch (even if it done automatically) and it does require to stay in the line of sight of the target. So it is not fire and forget by any mean.

So plz go fool someone else.
How are you talking about anti-air systems? It is completely out of context.

Your definition is wrong and contradictory. For example, how will a seeker aquire a target out of the visual field? Javelin and Spike will not suit the definition of "fire & forget" using your words.

And who defined that?

Fire & Forget is a process of firing. How it is achieved is another matter.

It´s you who is calling "superweapon" a missile with seeker which limits it´s range to 2.5km.
 
@500
Fire-and-forget is a third-generation method of missile guidance. The military uses the term for a type of missile which does not require further guidance after launch such as illumination of the target or wire guidance (TOW), and can hit its target without the launcher being in line-of-sight of the target
As expected this definition is from the WIKI page & I always say that Russian terminologies are different ( & in many cases economically good)
lets giv an example of terminology difference, to sooth away 500's feeling that KBP is trying to fool others by stating its weapon fire-forget
The RPO-A "Shmel" (rus. "РПО-А Шмель") ("Bumblebee") is a man-portable rocket launcher although it is classified as a flamethrower (rus. Реактивный Пехотный Огнемет) by the manufacturer, KBM, Kolomna.

its similar category weapons like M72 LAW & AT-4 are considered unguided anti-tank weapon in the west...see the difference
 
@500

As expected this definition is from the WIKI page & I always say that Russian terminologies are different ( & in many cases economically good)
lets giv an example of terminology difference, to sooth away 500's feeling that KBP is trying to fool others by stating its weapon fire-forget
This teminology was invented by KBP especially for Kornet-D. :) No one in Russia said that Osa is fire and forget system.

KBP principle: if u cant make fire and forget system, change the definition of fire and forget. :lol:

The main advantage of fire and forget systems is that they can hit its target without the launcher being in line-of-sight of the target. Kornet-D does not allow it.
 
This teminology was invented by KBP especially for Kornet-D. :) No one in Russia said that Osa is fire and forget system.

KBP principle: if u cant make fire and forget system, change the definition of fire and forget. :lol:

The main advantage of fire and forget systems is that they can hit its target without the launcher being in line-of-sight of the target. Kornet-D does not allow it.
As you see definition cannot be objective and weapons are not classified by that way.

For example Hellfire is called in reference to Fire & Forget ability, but in most cases it uses semi-active guidance, that is, needs to be guided after launch. Then it falls under the same classification as Vikhr. So Hellfire is what, 50-50%? half third gen, half second?
TV guided Spike uses manual optical command guidance, so it is a first generation ATGM? how do you classify that?

It is not correct to apply your (or Wiki´s :lol: ) logic.

Newer generation weapons are classified in function of new abilities they bring.

KBP considered outstanding range, automatation, versatility and jamm resistance as a model of developement and applied it to Kornet, with laser beam riding being the only which meets those next generation requirements. At the same time, it found the place for seekers to very long range missiles coupled with external target designation.

Rafael considered exploting NLOS position as requirement and developed Spike with manual TV guidance because that configuration, and not with seeker, was the only way for them to meet that requirement.

Developement path is subjective to needs, not to pre-established criteria of dubious significance. A missile is not superior to another just because it carries a seeker.
 
If we are talking about FIRE & FORGET in such term, Kornet-D complies with the ability.
 
For example Hellfire is called in reference to Fire & Forget ability, but in most cases it uses semi-active guidance, that is, needs to be guided after launch. Then it falls under the same classification as Vikhr. So Hellfire is what, 50-50%? half third gen, half second?
Laser guided Hellfire are 2nd gen not fire and forget.
Radar guided Hellfire is 3rd gen fire and forget.

simple no? :D

TV guided Spike uses manual optical command guidance, so it is a first generation ATGM? how do you classify that?
Spike uses automatic TV/IR guidance. You select target push lock button and thats all what u need to do. All that without being in lign of sign. 3rd gen.

KBP considered outstanding range
As I said that range if bluff. In 99% of cases target will be concealed ether by terrain or by fog or by dust or by smoke etc.

jamm resistance
Its most vulnerable. Because LWR sensors can detect laser beam and u set smoke screen.
 
Laser guided Hellfire are 2nd gen not fire and forget.
Radar guided Hellfire is 3rd gen fire and forget.

simple no? :D
That has no sense lol. Both of them are semi-active. Radar guided Hellfire is guided until it´s seeker aquires target same as laser one. That is not Fire & Forget as I explained because it requires midcourse guidance. Thus it is in the same category as Vikhr. Did not knew what laser seeker is? :D

Spike uses automatic TV/IR guidance. You select target push lock button and thats all what u need to do. All that without being in lign of sign. 3rd gen.
So now you change your definition? What have you posted:
a type missile which does not require further guidance after launch
Spike seeker cannot aquire target if it stays out of range or in NLOS :girl_wacko:. It is launched blind and guied via TV and commands manually until it approaches close to the target. Third gen? lol, never seen manual third gen missiles...

As I said that range if bluff. In 99% of cases target will be concealed ether by terrain or by fog or by dust or by smoke etc.
It is not bluff:
The system’s firing range was almost doubled – up to 10 km. Increase of the firing range is one of the disputable questions today. Many military specialists opine that features of terrain and shielding by landscape in most areas suitable for combat operations ensure direct visibility at ranges of 3-4 km maximum. Therefore, increase of firing range above these limits seems to be unreasonable for the systems firing directly against visual targets. However analysis of armed conflicts of the recent decades reveals that targets located on commanding eminences in deserted plain areas, in wide valleys between mountains and at foothills can be seen as ranges of more than 10-15 km. Making use of terrain advantages by occupying positions with maximum observation sectors and ranges is one of the main conditions of a successful combat operation. Thus, in such areas there can always appear a situation when targets can be detected and fired at longer ranges (more than 5-6 km). Therefore, KBP opines that weapon systems including ATGM systems must ensure firing at maximum distances to effect significant damage to the enemy before their forces are involved in direct fight or to organize ambush without subsequent engagement in a fight.
As you see, it is just a different approach to achieve the same performance. One is to use tactically relevant elevated positions in your favour, the other is to hide behind them. If the enemy uses terrain on it´s favour or has aerial weapons (attack helicopters, etc) your Spike is tactically useless. Kornet is more versatile.

And smoke, fog will affect Spike seeker and TV cam more than Kornet laser.

Its most vulnerable. Because LWR sensors can detect laser beam and u set smoke screen.
"The use of the laser beam control system with a large energy potential and the thermal sight ensures practically full immunity to active and passive interference (such as smoke screens). The high immunity to active optical jamming from the enemy side is attained by the fact that the missile photodetector faces the firer. In the smoke screen environment, the operator observes the battlefield through a thermal sight, while the see-and-fire principle is implemented due to a high energy potential of the laser beam control channel."

The only system disrupted by countermeasures is your Spike TV cam and seeker, and bunch of obsolete TOWs.
 
Its really tiresome to explain on and on to kid that never seen a tank sight or thermal sight in his life. :disagree:

That has no sense lol. Both of them are semi-active. Radar guided Hellfire is guided until it´s seeker aquires target same as laser one. That is not Fire & Forget as I explained because it requires midcourse guidance. Thus it is in the same category as Vikhr. Did not knew what laser seeker is? :D
Radar guided Hellfire (AGM-114L) has inertial midcourse guidance and active radar guidance at terminal stage. So its pure fire and forget.

So now you change your definition? What have you posted:

Spike seeker cannot aquire target if it stays out of range or in NLOS :girl_wacko:. It is launched blind and guied via TV and commands manually until it approaches close to the target. Third gen? lol, never seen manual third gen missiles...
Spike is similar to AGM-114L, except that on terminal stage u need manually select the target.

This has both pros and cons. Con is that its not fire and forget at long ranges.
Pros are that u can get real time picture during the missile flight, allowing you assessment and selection of desired targets, you can attack any target you wish (not just vehicles) and with exctreme precission (u can hit a specific point on tank hit the window from 8 km (or even 25 km for Tamuz). It also allows u to fire from closed positions, so despite its not fire and forget you still feel very safe.

So both 114L and Spike-ER are effective 3rd gen ATGMs. They solve problem of not being at lign of sight with the target in different ways.

Many military specialists opine that features of terrain and shielding by landscape in most areas suitable for combat operations ensure direct visibility at ranges of 3-4 km maximum. Therefore, increase of firing range above these limits seems to be unreasonable for the systems firing directly against visual targets.
Thanks for your quote. You just proved my point. :lol:

However analysis of armed conflicts of the recent decades reveals that targets located on commanding eminences in deserted plain areas, in wide valleys between mountains and at foothills can be seen as ranges of more than 10-15 km. Making use of terrain advantages by occupying positions with maximum observation sectors and ranges is one of the main conditions of a successful combat operation.
And now you show that while Spike-ER/NLOS can be used in any terrine u wish, Kornet-D can be used only in very specific terrains. Hens Spike its much more flexible.

They also "forgot" to mention two very important points:
1) In addition to terrian, there is weather conditions and dust which very limits the sighting range.
2) While attacking armor divisions fires tens of thousands of shells. So all your "commanding eminences" will be heavilly shelled. Smoke shells will be also activelly employed.

If the enemy uses terrain on it´s favour or has aerial weapons (attack helicopters, etc) your Spike is tactically useless.
Chance to detect camouflaged vehcile in consealed position is virtually. And even if detected it will be impossible to know if its Spike launcher or just some abandoned tractor.

On the other hand your vehicle which is stationed on "commanding eminence" in ligh of sight will attract hue attention. Especially of it starts to drive back and forth as u suggest :lol:

And smoke, fog will affect Spike seeker and TV cam more than Kornet laser.
In order to guide Kornet you need to see the target. See through 8 kms of fog is impossible. On the other hand Spike can approach close and see through 1 km of fog is very possible for its IRR seeker. Especially since Spike observes from above.

"The use of the laser beam control system with a large energy potential and the thermal sight ensures practically full immunity to active and passive interference (such as smoke screens). The high immunity to active optical jamming from the enemy side is attained by the fact that the missile photodetector faces the firer. In the smoke screen environment, the operator observes the battlefield through a thermal sight, while the see-and-fire principle is implemented due to a high energy potential of the laser beam control channel."
Blah blah blah.

I already provided u a link to LWR which can detect beam ride lasers.

I also drea a scheme for u:

kors.jpg


If tiny piny Kornet's sensor can sense the laser beam there is no any reason on earth that tanks sensor wont see it as well.
 
Its really tiresome to explain on and on to kid that never seen a tank sight or thermal sight in his life. :disagree:
You do not even know what thermal vision concept is.

Radar guided Hellfire (AGM-114L) has inertial midcourse guidance and active radar guidance at terminal stage. So its pure fire and forget.
It is not because seeker does not lock on before launch, but in terminal stage. So no fire & forget here.

Spike is similar to AGM-114L, except that on terminal stage u need manually select the target.
There´s nothing similar. Hellfire´s target location is designated before launch, Spike flies blind with no prior knowledge (assuming there is no sight) and operator searches manually. There´s no automatation in the process at all. Third gen? manual system.

This has both pros and cons. Con is that its not fire and forget at long ranges.
Pros are that u can get real time picture during the missile flight, allowing you assessment and selection of desired targets, you can attack any target you wish (not just vehicles) and with exctreme precission (u can hit a specific point on tank hit the window from 8 km (or even 25 km for Tamuz). It also allows u to fire from closed positions, so despite its not fire and forget you still feel very safe.
Any target you wish, with anti-tank Heat? lol. With no picture of what are you firing against, It is matter of luck if you choose correct missile, anti-tank or explosive against infantry or buildings (If there is that option at all) before firing the missile.
So both 114L and Spike-ER are effective 3rd gen ATGMs. They solve problem of not being at lign of sight with the target in different ways.
So you now come with my definition :). It is categorised by performance. Spike and Kornet have a different approach to the same functions, engaging enemy in safe position out of their range. it was an error to call one system superior because it had an active seeker, isn´t it? Where is your Wiki definition now? :D

PS: Hellfire needs to remain in sight same as Vikhr to target.

And now you show that while Spike-ER/NLOS can be used in any terrine u wish, Kornet-D can be used only in very specific terrains. Hens Spike its much more flexible.
Both systems need a tactical terrain advantage to exploit their potential. You forgot a situation, on which this tactical advantage belongs to the enemy, when he controls elevated terrain or has aerial means. When these systems are subject to enemy fire. Then:
- Kornet has versatility to engage as aerial targets, as vehicles, fire in move and track several targets at once.
- Spike remains static when firing, number of engaged targets is limited, and cannot defend against aerial threats.

Conclusion: Spike is only effective for one scenario, in the rest it fails.

They also "forgot" to mention two very important points:
1) In addition to terrian, there is weather conditions and dust which very limits the sighting range.
2) While attacking armor divisions fires tens of thousands of shells. So all your "commanding eminences" will be heavilly shelled. Smoke shells will be also activelly employed
- Those conditions will also affect to enemy´s range, but Kornet will have advantage still, by that logic.
- Shells can also hit your concealed Spike with your logic, terrain does not matter lol. Smoke has no relevance against laser guidance and thermal search, but optical, which Kornet is not.

As of your Spike seeker, and weather, you forgot:

"reliable operation of a passive seeker requires higher contrast and optical resolution than those required for “operator-guidance unit” systems. This however does not guarantee engagement and destruction of all targets detected by operator and results in deterioration of the system’s versatility"
Spike TV camera will be affected with poor vision, deteriorating operator´s search ability. Terminal seeker operation will also be gretly affected, with reduced ability to identify and select targets. Laser will not be affected at all.


Chance to detect camouflaged vehcile in consealed position is virtually. And even if detected it will be impossible to know if its Spike launcher or just some abandoned tractor.
Yeah, abandoned tractor with missiles plattform at it´s top. It does not camouflages as Kornet vehicle.

On the other hand your vehicle which is stationed on "commanding eminence" in ligh of sight will attract hue attention. Especially of it starts to drive back and forth as u suggest :lol:
Engage enemy out of their range with great firepower, destroy, retreat thereafter.

In order to guide Kornet you need to see the target. See through 8 kms of fog is impossible. On the other hand Spike can approach close and see through 1 km of fog is very possible for its IRR seeker. Especially since Spike observes from above.
It is possible, range is reduced for both, it is a double standart. Dense fog for TV cam and seeker is disastrous.

Blah blah blah.

I already provided u a link to LWR which can detect beam ride lasers.

I also drea a scheme for u:

If tiny piny Kornet's sensor can sense the laser beam there is no any reason on earth that tanks sensor wont see it as well.
Since you do not understand, here is a statement for you, from Elbit laser warning system:
In addition, the system is immune to false alarms triggered by reflections, lightning, gunfire as well as self-RF and electro-optical operations.
You should know, that if you make a sensor so sensitive to detect a very weak targeting beam, it will be affected by any sort of radiation of the battlefield and give false alarms continously.

Another thing, even if it theorically can detect the laser, from ranges from 5-10km the beam will be so diffracted that it will be not possible to know from where it comes from. In adittion, smoke will do nothing against it as I showed.
 
You do not even know what thermal vision concept is.
I know concept and I've used tehrmal sights. U never seeen them in your life and showed complete ignorance.

It is not because seeker does not lock on before launch, but in terminal stage. So no fire & forget here.
I told u, it has inertial midcourse guidance. Pure fire and forget.

There´s nothing similar. Hellfire´s target location is designated before launch, Spike flies blind with no prior knowledge (assuming there is no sight) and operator searches manually. There´s no automatation in the process at all. Third gen? manual system.
Very similar. Hellfire is launched when target is detected by its Longbow radar or thermal sight. Similary Spike is launched when detected by thermal sight or through C4I data. The only difference that on therminal stage Hellfire is locked automatically while Spike needs manual selection of target. After selection of target Spike keeps flying automatically.

Any target you wish, with anti-tank Heat? lol. With no picture of what are you firing against, It is matter of luck if you choose correct missile, anti-tank or explosive against infantry or buildings (If there is that option at all) before firing the missile.
There is no point to diverse missiles. When anti tank heat flies into the window no one will survive there.

So you now come with my definition :). It is categorised by performance. Spike and Kornet have a different approach to the same functions, engaging enemy in safe position out of their range. it was an error to call one system superior because it had an active seeker, isn´t it? Where is your Wiki definition now? :D
First of all I did not invent fire and forget definition.
Secondly of course performance matters. But Kornet is just simple SACLOS missile by its performance: you need to stay in lign of sight with the target

PS: Hellfire needs to remain in sight same as Vikhr to target.
No. 114L is pure fire and forget system.

Both systems need a tactical terrain advantage to exploit their potential.
No. Kornet needs high ground and expose itself. Spike can be fired from any consealed position. And when it comes to long ranges, you need to try very hard to find unconsealed position. :lol:

You forgot a situation, on which this tactical advantage belongs to the enemy, when he controls elevated terrain or has aerial means. When these systems are subject to enemy fire. Then:
I can hit elevated target with Spike as well. No problem at all.

- Kornet has versatility to engage as aerial targets, as vehicles, fire in move and track several targets at once.
Spare me of that nonsense. Kornet cant hit any serious aerial target. Fire on move is useless thing we already taklked now. Several targets at once is achieved in Spike too.

- Spike remains static when firing, number of engaged targets is limited, and cannot defend against aerial threats.
Spike fires from consealed position. Nothing can be more safe than it.

Conclusion: Spike is only effective for one scenario, in the rest it fails.
Spike is effective in all scenarios. Kornet-D is effective only when you are stationed at high groound, weather is perfect, no dust, no smoke and your enemy is complete moron who does not fire artillery at u.

- Shells can also hit your concealed Spike with your logic, terrain does not matter lol.
Even though number of shells is large, its still limited. Thats why shells are fired to places where enemy can see u. For example if my brigade is passing throgh some plain and there is a hill which overlooks over that plain, I will order to fire at that hill.

Smoke has no relevance against laser guidance and thermal search, but optical, which Kornet is not.
I already told you that its example of your complete ignorance. But you again repeat it. Thermal sights are very affected by smoke fog dust etc.

As of your Spike seeker, and weather, you forgot:
I repeat: you can fly closely and you observe from above. That allows u to see through fog and dust.

Yeah, abandoned tractor with missiles plattform at it´s top. It does not camouflages as Kornet vehicle.
PlasanSandcatSpikeNLOSspikes.jpg

If you camouflage it well u wont see it even from 50 m.

It is possible, range is reduced for both, it is a double standart. Dense fog for TV cam and seeker is disastrous.
Range of spike is not reduced, you just need to flight closer to lock on.

Since you do not understand, here is a statement for you, from Elbit laser warning system:

You should know, that if you make a sensor so sensitive to detect a very weak targeting beam, it will be affected by any sort of radiation of the battlefield and give false alarms continously.
Yes it clearly tells that in can detect beam ride and does not make fake alarms. Thanks for proving my point again.

By the way sensor on Kornet also detects beam ride and bit affected by other reflkections and lightings in battlefield. Right? So why do u think its hard to make a similar sensor for tank? :lol:

Another thing, even if it theorically can detect the laser, from ranges from 5-10km the beam will be so diffracted that it will be not possible to know from where it comes from. In adittion, smoke will do nothing against it as I showed.
I will put smoke screen. Kornet guidance unit wont be able to see me and wont be able to guide missile. Then I will have the azimuth of your location. I will search for high ground position which is located at this azimuth and order artillery or fire Spike. :partay:
 
You should know, that if you make a sensor so sensitive to detect a very weak targeting beam, it will be affected by any sort of radiation of the battlefield and give false alarms continously.

This is true I have said it many times. Here goes a recent research paper even:
dated: 2006
https://dspace.lib.cranfield.ac.uk/handle/1826/1047
Most laser warning systems produced so far can not detect laser beam-riding missiles because of their weak emissions which have signals less than 1% of laser range finder power . They are even harder to defeat because current counter-measures are not designed to work against this threat. The aim of this project is to examine the vulnerability of laser warning systems against guided weapons, to build an evaluation tool for laser warning sensors (LWS) and seekers, and try to find suitable counter-measures for laser beam-riding missiles that use low power lasers in their guidance systems. The project comes about because of the unexpected results obtained from extensive field trials carried out on various LWRs in the United Arab Emirates desert, where severe weather conditions may be experienced.
:azn:

Another thing, even if it theorically can detect the laser, from ranges from 5-10km the beam will be so diffracted that it will be not possible to know from where it comes from. In adittion, smoke will do nothing against it as I showed. [/QUOTE]
food for thought
 
I know concept and I've used tehrmal sights. U never seeen them in your life and showed complete ignorance.
Play with toys and don´t know how they work. If you knew, you would bot spread that nosense. And you want to talk for me...


I told u, it has inertial midcourse guidance. Pure fire and forget.
If it needs to be guided after launch it is not fire and forget. What logic are you using? :cheesy:

Very similar. Hellfire is launched when target is detected by its Longbow radar or thermal sight. Similary Spike is launched when detected by thermal sight or through C4I data. The only difference that on therminal stage Hellfire is locked automatically while Spike needs manual selection of target. After selection of target Spike keeps flying automatically.
Hellfire is launched and guided until seeker comes close enought. Spike in NLOS blind and monitored through TV cam. C4I data? from third party system, as what, UAV, recon which are vulnerable? that´s from your own words. Spike as a system in NLOS has no location means by itself.

There is no point to diverse missiles. When anti tank heat flies into the window no one will survive there.
lol. A Heat warhead against a building will do nothing but a hole and against infantry it is completely useless. What is needed is a thermorabic explosion with destroys a great area to be effective.

First of all I did not invent fire and forget definition.
Secondly of course performance matters. But Kornet is just simple SACLOS missile by its performance: you need to stay in lign of sight with the target
Contradiction again. SACLOS stands for semi-automatic laser guidance which Kornet is not.

Kornet is a 10km range automatic, versatile and jamm free system. That is superior performance.

And Spike is just a manual TV command to sight system by performance. You need to control it all the time.

No. 114L is pure fire and forget system.
Depends of whatever the definition of fire and forget you have, which you seem to change often.


No. Kornet needs high ground and expose itself. Spike can be fired from any consealed position. And when it comes to long ranges, you need to try very hard to find unconsealed position. :lol:
Search from elevated position, spot and destroy, lol, that easy. Unless you are in a mountain scenario but that is veeery rare.

I can hit elevated target with Spike as well. No problem at all.
Except that you remain stationary for a long time while being under enemy fire. No problem.

Spare me of that nonsense. Kornet cant hit any serious aerial target.
"Efficient engagement of aerial targets with Kornet-EM system is ensured due to combination of high precision guidance system and guided missile with thermobaric warhead equipped with impact and proximity target sensor and a flight range of 10 km"
015-8.png


"The maximum flight range of the missile being equal to 10 km ensures Kornet-EM system’s advantage in fighting helicopters as it enables the system to fire from a stand-off distance."

Fire on move is useless thing we already taklked now. Several targets at once is achieved in Spike too.
At long distances it is fire and retire after target destruction. In within enemy´s range mobility is very important.

Yeah, how? it is not automatic so no missile interaction.

Spike fires from consealed position. Nothing can be more safe than it.
Equally safe is fire from standoff distance, but when enemy has you in range, for Spike vehicle it starts to be a disaster.

Spike is effective in all scenarios. Kornet-D is effective only when you are stationed at high groound, weather is perfect, no dust, no smoke and your enemy is complete moron who does not fire artillery at u.
Exactly the same applies to Spike, but with an exception, Kornet-D in closer range is effective, Spike is junk.

Even though number of shells is large, its still limited. Thats why shells are fired to places where enemy can see u. For example if my brigade is passing throgh some plain and there is a hill which overlooks over that plain, I will order to fire at that hill.
With intelligence and location systems it is the same to fire to a hill, as behind it.

I already told you that its example of your complete ignorance. But you again repeat it. Thermal sights are very affected by smoke fog dust etc.
You do not have an idea of how thermal sights work, right? They work with infrared radiation which belongs to a different spectral band. So they are not always subject to distruptions which are in the visible range, as smoke. That´s why modern thermal sights work properly in bad weather conditions. You only prove ignorance.

I repeat: you can fly closely and you observe from above. That allows u to see through fog and dust.
If visibility is poor you cannot search properly from the start.

PlasanSandcatSpikeNLOSspikes.jpg

If you camouflage it well u wont see it even from 50 m.
That proves that it is a poor design with zero firing mobility.
For comparison:
015-2.jpg


When missiles hide difference from "traditional" vehicle is none.

Yes it clearly tells that in can detect beam ride and does not make fake alarms. Thanks for proving my point again.
If you think, then not. You make a sensor to be sensitive to a specific radiation range to not make it subject to false alarms. Make it sensitive to Kornet´s beam, and it is useless.

By the way sensor on Kornet also detects beam ride and bit affected by other reflkections and lightings in battlefield. Right? So why do u think its hard to make a similar sensor for tank? :lol:
Kornet has a specific 4 colour channel which does not allow it to go out of the firer beam.

I will put smoke screen. Kornet guidance unit wont be able to see me and wont be able to guide missile. Then I will have the azimuth of your location. I will search for high ground position which is located at this azimuth and order artillery or fire Spike. :partay:
There are two variants. From short range used laser beam practically does not irradiate as explained. For longer range, see this vid from 7:53 seconds. A more powerfull beam is used to engage at higher range, so line of sight on the target is maintained, and the beam directed upwards to not alarm the tank. Missiles flies in loafted trajectory and hits avoiding any countermeasures.
 

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