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Dogfighting maneuvers

Roger That Sir, Lesson 1. Always try to maintain optimum level of energy in my jet. Once I'm low and slow I'm gone.
 
Climb Performance

Your aircraft's ability to gain altitude, or climb, is hampered by weight and drag. The easiest way to improve your climb performance is to get rid of any unnecessary equipment. If you're going to concentrate on air-to-air combat, get rid of any bombs you're carrying. All that air-to-mud equipment only slows you down, making you more vulnerable.

If you have external fuel tanks that are empty, drop them, too (in the F-15 Strike Eagle, for instance, your external tanks are empty when fuel remaining is less than 13,500 pounds). Fuel tanks increase drag, hurting your ability to climb.

A fighters has excellent climb performance when not loaded down with bombs and fuel. In this configuration, it can be considered ballistic because it can produce more pounds of thrust than the plane weighs and therefore can accelerate straight up at full power.

For each aircraft, there's an optimum climb rate at which trading speed for altitude and altitude for speed is minimized. When performing a sustained climb, keep your airspeed in mind. If you climb too steeply, you'll use fuel faster and lose air speed, which will take some time to recover once you reach your desired altitude. If your climb is too shallow, it will take longer to reach your desired altitude.

Acceleration Performance and Unloading

Acceleration is primarily affected by weight and thrust. Kicking in the afterburner increases your speed somewhat, but the best way to pick up a lot of speed in a short amount of time is to dive.

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Figure 3-1. Ballistic Climb

An F-15 in an air-to-air configuration (AIM-7 Sparrow and AIM-9 Sidewinder missiles) in a ballistic climb.


NOTE
A gentle, unloaded dive will produce the best acceleration performance in most situations.

The trick here isn't to push hard on the stick in an attempt to dive straight down, but to perform a maneuver called unloading. In unloading, you're removing the weight of the aircraft that slows acceleration.

To do this, push forward on the stick slightly to obtain a gentle dive. This starts a gradual dive and produces a zero G condition. This is similar to going over a small hill with a car or bicycle—as you go over the crest, you're momentarily weightless as you come out of your seat. The same thing happens when you unload an aircraft; however, an aircraft can continue to lose altitude and thus remain unloaded for quite some time.

Without the weight of the airplane holding it back, the speed of the plane can be increased rapidly. This can happen so quickly, in fact, that you need to keep your eye on the air-speed indicator to make sure you don't exceed the structural design limits of the aircraft, or Vmax. The Vmax of an aircraft is the maximum airspeed it can attain without ripping its wings off.



WARNING

When you see the Vmax warning, you should immediately cut power, extend your airbrakes, or pull up. (Make sure you already know which key operates the airbrakes, because you won't have time to look it up.)


Another method of increasing acceleration is to use a very steep dive. During a steep or ballistic dive, gravity greatly increases your aircraft's acceleration. In this case, if two planes are equal in all aspects but weight, the heavier plane will accelerate faster and achieve a higher terminal velocity.

If two planes are equal in weight but one has lower drag (because its shape is more efficient, or it's carrying fewer externals such as drop tanks or bombs), the one with the lower drag will have the acceleration advantage.

Even in this kind of steep or ballistic dive, it's best to perform the unloading maneuver first, and then progress to steeper dive angles.
 
Turning Performance

One of the most important performance characteristics of a modern fighter plane is its ability to turn sharply and to maintain a tight turn for an extended period of time. In most contexts, maneuverability and turn performance are synonymous. The better an aircraft's turn performance, the better it maneuvers. That, of course, translates into a better chance of winning a fighter/fighter contest.

Turn performance is generally divided into two types: instantaneous turn performance and sustained turn performance.

Instantaneous turn performance is an aircraft's ability to turn at any given point in time. This is a function of the aircraft's speed and altitude. As the term implies, the turn doesn't have to be sustained for more than an instant. Something called maximum instantaneous turn performance is achieved at very high speeds. Altitude is also a factor here since as you get higher, the density of air is reduced. The reduced amount of air passing over the wings reduces lift capability, which then reduces the turning performance.

Sustained turn performance is the aircraft's ability to maintain a turn for an extended period of time. Turn performance is measured three ways:

* Load factor or G's (gravity units) pulled during the turn. In a 5-G turn, the pilot weighs five times as much as normal.

* Turn radius, which is the area it takes to accomplish a complete turn. This is normally expressed in feet or miles.

* Turn rate, which is how fast the aircraft is changing course during a level turn. This is expressed in degrees of change per second.

The maximum G force an aircraft can handle is set by the manufacturer and normally allows for a significant safety margin. High-G turns can be performed at low and high speeds, but keep in mind that any time you're performing a maximum-G turn, all available lift is used just to maintain the current altitude. If you must climb, you'll have to reduce the angle and severity of the turn.

However, the aircraft's maximum-G turning ability isn't the most important factor to a fighter pilot. Turn rate and turn radius are more important because they determine the ability of the aircraft to turn inside another plane, either to escape or to obtain the necessary lead angle for a shot.

Maximum turn rate and minimum turn radius can best be obtained in high-G low-speed turns. Normally the speed in these turns is just slightly higher than the stall speed for that aircraft. When turning this slow at maximum G, it becomes imperative that you watch your airspeed. A stall will send you rapidly toward the ground and disrupt any maneuver you're attempting. Once your airspeed begins to bleed off in these turns, you must decrease the G load in order to increase airspeed and prevent a stall.


NOTE
The most frequently misused control in a dogfight is the throttle. To maintain a high-G turn for a sustained period will often require you to gradually increase the throttle all the way to afterburner.


Care should also be taken when you're increasing thrust or decreasing G's during a turning fight. This can easily cause you to overshoot your opponent and quickly change your posture from an offensive one to a defensive one.
 
Dogfight story :Vietnam May 10, 1972 Randy 'Duke' Cunningham



Pretty exciting story and informative stuff about dog fighting
 
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Dog Fight in these days is different than it was few decades ago, the pilot has become more busy than he was in the past
 
Sir i have a question here which may sound stupid but i'll ask anyway. The maneuver used by Tom Cruise in TOP GUN where he applies the air brakes which forces the Mig to fly pass him, is that a real maneuver? Although common sense tells me that if there is a plane that close to you behind you he would have had a lock on and taken a shot before you could have applied that maneuver. Please guide me.
 
Guys I am a fan of dogfighting. I am a regular viewer of History Channels' dogfighting programs

can u name the program so that i can seach for some videos online ... i guess they have some ******** based on that show in torrent sites.. pleaseee....
 
Guys I am a fan of dogfighting. I am a regular viewer of History Channels' dogfighting programs. I know a lot about good dogfighting planes like the Legendary Zero and the Hellcats in the Pacific war and then the F-86 Sabre in the jet age. But I know very little about dogfighting maneuvers like THE BARRELL ROLL and Flat and Rolling Scissors. I would like to know more about these maneuvers and some other maneuvers, scenario in which that maneuver should be performed, Benefits of that maneuver, and the disadvantages of that maneuver like loss of speed or altitude or gain of excess speed. Thanks

play arifix dogfighter......you ll have a chance to fly all of classic WWII airframes (I love mustang and spitfire
 
Sir i have a question here which may sound stupid but i'll ask anyway. The maneuver used by Tom Cruise in TOP GUN where he applies the air brakes which forces the Mig to fly pass him, is that a real maneuver? Although common sense tells me that if there is a plane that close to you behind you he would have had a lock on and taken a shot before you could have applied that maneuver. Please guide me.

Vietnam May 10, 1972 Randy 'Duke' Cunningham, did that maneuver
 
can u name the program so that i can seach for some videos online ... i guess they have some ******** based on that show in torrent sites.. pleaseee....

go to youtube type dogfights history channel! you will get the program with all episodes!!
 
Sir i have a question here which may sound stupid but i'll ask anyway. The maneuver used by Tom Cruise in TOP GUN where he applies the air brakes which forces the Mig to fly pass him, is that a real maneuver? Although common sense tells me that if there is a plane that close to you behind you he would have had a lock on and taken a shot before you could have applied that maneuver. Please guide me.
Here you go...

John Boyd - USAF, The Fighter Pilot Who Changed the Art of Air Warfare
As an instructor at the Fighter Weapons School (FWS) at Nellis AFB, he fought students, cadre pilots, Marine and Navy pilots, and pilots from a dozen countries, who were attending the FWS as part of the Mutual Defense Assistance Pact.

He never lost.

Boyd was famous for a maneuver he called "flat-plating the bird." He would be in the defensive position with a challenger tight on his tail, both pulling heavy Gs, when he would suddenly pull the stick full aft, brace his elbows on either side of the cockpit, so the stick would not move laterally, and stomp the rudder. It was as if a manhole cover were sailing through the air and then suddenly flipped 90 degrees. The underside of the fuselage, wings, and horizontal stabilizer became a speed brake that slowed the Hun from 400 knots to 150 knots in seconds. The pursuing pilot was thrown forward and now Boyd was on his tail radioing "Guns. Guns. Guns."
This was for 'guns only' situations. Boyd did the 'cobra' maneuver long before the Russians claimed they did it.
 
Thanks a lot for the explaination however is this maneuver possible for a high speed chase involvings F-15s and Migs like in the movie? Also if i remember correctly in the movie, Tom Cruise uses a missile to take down his opponent after this move.
 
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